Everyone quotes you the salary. Nobody quotes the ramp, the tools, the recruitment fee, or the risk that the one person you hired is the wrong one. Put your number in — the honest total is usually a surprise.
One person. Months to find, months to ramp, tools on your card, and the whole channel resting on a single hire.
An affiliate-led team, a creator network and the full tool stack — live in weeks, paid partly on the GMV it actually attributes.
Set what you'd realistically pay. Everything updates live.
| One in-house hire | Revly | |
|---|---|---|
| Time to live | 2–3 months to hire + 3–6 to ramp | Weeks |
| Creator network | Built slowly, from zero | Brought day one |
| Tool stack | You buy & manage it | Included |
| If they leave / get sick | Channel stops | Team continuity |
| Bad-fit risk | Months lost + severance | Cancel on 30 days |
| Experience base | Your brand only | Many brands & markets |
| Incentive | Paid the same, sell or not | Partly paid on attributed GMV |
If you're a large brand with hundreds of SKUs, TikTok Shop is already a core channel, and you want a permanent internal team you fully control — hire. In-house wins when the channel is big enough to keep a specialist busy full-time and you're building lasting internal capability. If you're getting a channel off the ground, testing whether it carries your margin, or can't justify a €70–100k full-time bet before the first sale — that's exactly where an agency is the cheaper, faster, lower-risk call. If it's not a fit, we'll tell you.
Two minutes to see if your product carries the channel — then a real conversation, no deck.